![]() ![]() In the GameCube version, players can control the camera freely, without entering a special "lookaround" mode required on the Wii however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version. Other attacks are triggered using similar gestures with the Nunchuk. ![]() The player controls Link's sword by swinging the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The GameCube and Wii versions feature several minor differences in their controls and gameplay. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy or place the rock on the ground if he is standing still. The on-screen display shows what action, if any, the button will trigger, determined by the situation. The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects. While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs. Link can walk, run, and attack, and he will automatically jump when running off of or reaching for a ledge. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and puzzle-solving. See also: The Legend of Zelda ยง Gameplay An arrow points at an enemy whom Link is targeting as he prepares to swing his sword ( GameCube version). A high-definition remaster based on the GameCube version, The Legend of Zelda: Twilight Princess HD, was released for the Wii U in March 2016. ![]() In 2011, the Wii version was rereleased under the Nintendo Selects label. By 2015, it had sold 8.85 million copies worldwide, making it the best-selling Zelda game until being overtaken by Breath of the Wild in April 2018. Twilight Princess was critically acclaimed upon its release, received numerous game of the year awards, and has been called one of the greatest games of all time. ![]() The game takes place over a century after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker. To do so, he takes the form of both a Hylian and a wolf, and he is assisted by a mysterious imp named Midna. The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. The GameCube version was released in December 2006 as the final first-party game for the console. The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month. Originally planned for release exclusively on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. This is a bug with Intel GPU drivers for OS X that has no known fix (other than changing GPU/OS or using an old Dolphin version).The Legend of Zelda: Twilight Princess is an action-adventure video game developed and published by Nintendo for the GameCube and Wii. I'll post a screenshot just in case it becomes required never the less, I think this must have been discussed before somewhere in this thread my apologies for not reading through it. I'm using Dolphin 4.0 (Latest SVN Release, I'm updating all the time) and considering performance has been boosted allowing me to play most of my games at either 30 or 50 FPS as meant to, I can't seem to be able to fix this problem no matter the the settings (I've played around with them to see this problem solved) Is there anything I can do to solve this problem? I appreciate your help in advance. (10-30-2015, 06:25 AM)fearlessjusaki Wrote: I don't know, probably it was mentioned before, but Zelda TP is showing bad textures on water (Same thing happens in other games I have, not gonna mention which now) It happens whenever OGL plugin is used, considering I'm a Mac user, I have no other choice but to use this plugin. ![]()
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